![]() ![]() You will learn how to use Zbrush to quickly create a high-poly model as well as add some wear and tear and dents to your asset. ![]() The modeling part covers the scene setup followed by the block out, high-poly and low-poly modeling of the military radio in which we make use of advanced actions, modifiers, and scripts. I will give you detailed examples when and how to use them in your workflow, turning both Maya and Zbrush into powerful tools for hard surface modeling. I will walk you through where to get them and how to install all of them. ![]() I will be providing you with all the scripts, hotkeys, and plugins that I use on a daily basis. In this chapter, I`m giving you a detailed overview of my workflow in over 3 hours of fully commented video. Every step is documented without fast forwarding. ![]() Everything is recorded and commented on in real time.Īre you thinking about a career as a 3D artist in the video game industry? Do you want to become a faster and more efficient modeler and learn the latest techniques in 3d modeling and game art? This tutorial will help you understand and apply all aspects of creating high-quality game assets!įollow this course as we mode a military radio to current generation video game standards. Learn 3D and create a military radio along the way!įinal high-poly and low-poly military radio model fileĪll scripts, plugins, and hotkeys that I am using in Maya (download links)Īll plugins and materials that I am using in Zbrush (download links)Ģ0 hours of video in MP4 format with full audio commentary in English. ![]()
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